CSCI 711- Global Illumination

Ray Tracer

Checkpoint 4

Submitted by: Snehal Padhye(sp1471@rit.edu)

Checkpoint 4: Procedural Shading: direct shading and as phong's diffuse component

Bonus 1: Another procedural shader: concentric circles

Bonus 2: Texture from image : Sample jupiter surface image and a northern light image from personal adventure

Bonus 3: Noise to discolor tiles